Clicking slightly to the right will bring up another selection for the TMPE junction options, not asking you to do that tho. See Landscaping and Disasters for in-game disaster controls.You do have a lot a number of junctions and nodes pretty close together there.See Disaster Services for the buildings and vehicles that respond to disasters and give early warnings.See Natural Disasters for the DLC information page.However, buildings placed alongside paths can also catch fire if the player has Natural Disasters installed and has unlocked helicopters and has turned random disasters on or is playing a scenario. Normally these buildings can catch on fire only if they are placed on roadside.
The fire behavior update also brings change to how fire behaves with Parklife and Campus buildings placed on paths. Also, setting random disaster probability to more than zero or playing a scenario turns the option off. However, if the player turns on random disasters, this option is disabled. It also prevents fire from spreading from trees to buildings and from buildings to buildings and so on. When this option is turned on, it prevents large scale forest fires by not allowing fire to spread from one tree to another. This applies to all kinds of fires from forest fires to building fires. The delay time for the cool down differs between the disasters.ĭisabling fire spreading ĭisable Fire Spreading is a setting that is available in the OPTIONS/GAMEPLAY menu. Each disaster has a cool down period before another of the same disaster can be placed. Note that some disasters cover large areas, and tsunamis have no location, so the location is not particularly important in that case. ("Collapse" does not have varying intensities.) A crosshair will appear to allow the player to place the disaster in the desired location. These are selected from the "Disasters" tab within the "Landscaping and Disasters" menu.Ī slider will appear to allow the player to adjust the intensity of the disaster if applicable. The player may create a disaster of their choosing to occur in the city. Ensure the sewer service is not disabled by the tsunami. The "Pumping Service" can send out trucks to vacuum up the water and return to the "Pumping Service" building to dispose of the water, which leaves the building via the sewer service. Strategically placed flood walls, decorative cliffs, and canals may also help to keep water out of the city, however larger tsunamis may go right over them. Also, using the Landscaping Tools, the player can build dykes/levees/ditches that may prevent the water from entering the city. A keen eye may spot an incoming tsunami well outside the city limits long before the buoy is able to detect it.īuilding away from bodies of water, especially on higher ground can reduce or eliminate the threat posed by Tsunamis. Buoys must be placed in the water within the city limits, which affects the warning time given. The sensitivity is dependent on the "Emergency Services" budget, and it decreases below 100% funding, but does not increase above 100% funding. The "Tsunami Warning Buoy" monitors the water level for changes indicating a tsunami is approaching. Any polluted pools of water in low lying areas will remain polluted. Polluted water that is washed into the city will leave pollution behind for awhile. Water, sewer and power can be disrupted as well due to flooding. Services such as healthcare, death care, police, fire, and garbage collection can all be reduced by blocked roads, flooded or collapsed service buildings. Flood water may cause many other problems in the city, such as blocked roads/rails delaying or stopping the transportation of goods and citizens. If the flooding persists, buildings will become abandoned. The water may travel a significant distance inland depending on the geography and size of tsunami. Some buildings may collapse due to the large volume of water striking them, and Underground Metro Stations are particularly vulnerable. Spreading fire can be disabled by the player.Ī tsunami is a wall of water that floods the local area, which may wash vehicles off the roads.